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Simulation Technology

Critical Thinking

a disciplined process that requires validation of data, including any assumptions that may influence thoughts and action, and then careful reflection on the entire process while evaluating the effectiveness of what has been determined as the necessary action to take.


any activity that follows a simulation experience and is led by a facilitator. Participant’s reflective thinking is encouraged and feedback is provided regarding the participants’ performance while various aspects of the completed simulation are discussed.  The purpose of debriefing is to move toward assimilation and accommodation to transfer learning to future situations.


a broad term for appraising data or placing a value on data gathered through one or more measurements. It involves rendering a judgment pertaining to a student’s strengths and weaknesses.


an individual who provides guidance, support and structure during simulation-based learning experiences.


information given or dialogue between participant’s facilitator, simulator or peer with the intention of improving the understanding of concepts or aspects of performance.

High Fidelity

experiences using full scale computerized patient simulators, virtual reality or standardized patients that are extremely realistic and provide a high level of interactivity and realism for the learner.


when students from two or more professions learn about, from and with each other to enable effective collaboration and improve health outcomes.

Low Fidelity

experiences such as case studies, role-playing, using partial task trainers or static mannequins to immerse students or professionals in a clinical situation or practice of a specific skill.


techniques used to simulate injury, disease, aging and other physical characteristics specific to a scenario. Moulage supports the sensory perceptions of participants and supports the fidelity of the simulation scenario through the use of makeup, attachable artifacts and smells.


statement of specific measurable results that participants are expected to achieve during a simulation-based experience.


an information or orientation session held prior to the start of a simulation-based experience in which instructions or preparatory information is given to the participants. The purpose is to set the stage for a scenario and assist participants in achieving scenario objectives.

Safe Learning Environment

the emotional climate that facilitators create by the interaction between facilitators and participants. In this positive emotional climate, participants feel at ease taking risks, making mistakes or extending themselves beyond their comfort zone.


the plan of an expected and potential course of events for a simulated clinical experience. The scenario provides the context of the simulation and can vary in length and complexity, depending on the objectives.

Simulated-Based Learning Experience

an array of structured activities that represent actual or potential simulations in education and practice and allow participants to develop or enhance knowledge, skills and attitudes or analyze and respond to realistic situations in a simulated environment or through an unfolding case study.

Standardized Patient

a person trained to consistently portray a patient or other individual in a scripted scenario for the purposes of instruction, practice or evaluation.

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